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To the four villains from the first version are added new characters: the Marionette, Balloon Boy, Mangle, and the shiny "toy" versions of Freddy, Bonnie and Chica. All of them start attacking the guard at night - if no attempt is made to escape, the player will not be able to survive the night.
This FNAF 2 unblocked version has improved gameplay. The guard can confuse the animatronics - for this purpose it is enough to pull the spare Freddy Fazbear head over your own. Just watch out for Foxy and the Puppet - the masquerade doesn't work on either of them. The flashlight helps you check the hall and the vents, but the battery is short, so it is better to use it in taps. The guard has a few options to save himself, but which ones - you should find out at the workplace.
It happens inside a dark security office that leads to several rooms. With security cameras, a flashlight and the Fazbear mascot head, the player must trick animatronics into believing he is one of them in order to survive. Unlike the first FNAF game, there are no doors.
The nights get heavier as you go, so you will need a cool head and quick hands if you want to survive a new chilling experience.
| Developer | Scott Cawthon |
|---|---|
| Publisher | Scott Cawthon |
| Engine | Clickteam Fusion 2.5 |
| Genre | Point-and-click survival horror |
| Mode | Single-player |
| First release | Windows (Steam) - 10 November 2014 |
| Mobile | Android - 12 November 2014; iOS - 20 November 2014 |
| Consoles | Nintendo Switch, PlayStation 4, Xbox One - 29 November 2019 |
| Story position | a prequel - it takes place before the first game |
| Nights | 5, plus Night 6, Custom Night and 10/20 mode |
Only two things can actually reach you: the Puppet if the music box runs down, and Balloon Boy if you ignore the vents.
The Toy animatronics start moving and the withered originals wake up. This is where the mask becomes a reflex rather than a decision.
Withered Foxy appears in the hallway and Mangle starts moving. The flashlight now matters as much as the mask.
This is the wall. Withered Foxy sits at AI level 7 from midnight, Mangle at 5, Balloon Boy at 3 and the Puppet at 9 - the highest it gets before the final night. Foxy can reach you as early as 12 AM, and he can attack even with the mask on.
Run this loop and do not improvise:
The two mistakes that end night 4: winding the box "one more second" and losing Foxy, or putting the mask on before flashing the hall. Balloon Boy does not trigger the music box cue, so do not use him as a timer.
Everything from night 4, plus Golden Freddy, plus a music box that drains faster than you can comfortably keep up with.
Night 6 tightens everything again. Beating it unlocks the Custom Night with ten preset challenges plus your own sliders.
The office was rebuilt without them. You get an empty Freddy head instead - put it on and most of them walk away.
The Puppet gets out, and nothing saves you after that. Wind it on camera 11 whenever you have a second.
No. Foxy ignores it and the Puppet is immune - flashlight for Foxy, music box for the Puppet.
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