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In this chapter the action takes place not in the office of the security guard, but in the house of a little boy. Here there is no monitor and no cameras, and the main tool in the fight for life is a flashlight. Actual locations:
One character you cannot ignore is the plush bear sitting on the bed. Despite its size, it hides more than it looks like it should, and the bed needs checking every time you come back from a door.
Patience and attentiveness are the main allies of the player. It is with their help that you can survive the nightmarish nights.
| Developer | Scott Cawthon |
|---|---|
| Publisher | Scott Cawthon |
| Engine | Clickteam Fusion 2.5 |
| Genre | Point-and-click survival horror |
| Mode | Single-player |
| First release | Windows - 23 July 2015 |
| Mobile | Android - 25 July 2015; iOS - 3 August 2015 |
| Consoles | Nintendo Switch, PlayStation 4, Xbox One - 29 November 2019 |
| Setting | a child's bedroom, not an office |
| Cameras | none at all - the game is played by ear |
Gentle, and worth using properly, because the loop you learn here is the whole game.
Nightmare Foxy starts using the closet, which adds a fourth place to check.
The Freddles gather on the bed and Nightmare Freddy becomes real. Rotation now has to be tight.
The night people search for. Everything moves faster, and the game starts punishing the habit that kept you alive so far: reaching for the torch at a door.
Nightmare Fredbear replaces the whole cast and uses every position himself - both doors, the closet and the bed.
Night 6 brings Nightmare, and after that the 20/20/20/20 challenge.
The game is built around sound instead. You walk to a door and listen, and the torch is only for confirming.
At the doors, if you hear breathing - light means an instant loss there. Use it only on silence.
The minigame between nights. Stopping him on the X shortens the next night by one hour.
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