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The fourth night starts in an unusual position - you wake up wearing the suit of an animatronic, in the Scooping Room. Baby is the one who put you there. The goal is to live through the night inside that suit, and you only have a few minutes to do it. What you have to do is follow the chain of instructions you are given.
The main threat here is the Minireenas. They become active after Baby stops talking, and the trick is that you never know which corner they climb in from. It looks like nothing at first. But the whole point is to avoid contact, because touching one ends the run instantly. Work out your own rhythm and get to morning.
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